This is my final project, based on the great concept from Quentin Stipp. I made minor changes by adding a waterfall, a river, and mystical animated cubes. This project was the first time I used UE5, and I really liked the final result. To create the scene, I used Zbrush for the mesh decals and the pillars at the top of the stairs; the rocks are a single static mesh. For the rest of the meshes, I occupied Maya, with the support of Substance Painter and Marmoset, and the Ivy was created in Speed Tree.