This personal project was inspired by an illustration by Gloria Vanessa Nicoli, which I used as the visual foundation for creating a stylized 3D environment in Unreal Engine 5.
I created the environment assets using ZBrush and Maya, with Maya used for modeling and UV creation. I developed custom materials in Substance Designer and textured the assets using Substance Painter. I also created additional custom foliage to expand the environment and further explore stylized vegetation.
The entire scene was assembled, lit, and rendered in Unreal Engine 5, allowing me to explore the complete environment art workflow from modeling and materials to foliage, lighting, and final presentation.